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visb-visualisation-examples
Commits
28731a9c
Commit
28731a9c
authored
1 year ago
by
Michael Leuschel
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add TicTacToe TLA+ version
parent
333506e7
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TicTacToe/tictactoe_grid.svg
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TicTacToe/tictactoe_grid.svg
TicTacToe/tictactoe_v2.tla
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101 additions, 0 deletions
TicTacToe/tictactoe_v2.tla
TicTacToe/tictactoe_visb.json
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TicTacToe/tictactoe_visb.json
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TicTacToe/tictactoe_grid.svg
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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</svg>
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TicTacToe/tictactoe_v2.tla
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---------------------------- MODULE tictactoe_v2 ----------------------------
(* taken from https://elliotswart.github.io/pragmaticformalmodeling/ *)
(* version adapted for TLA2B so that we can have B-style operations with parameters for VisB *)
(* also contains GAME state definitions for ProB so that we can use MCTS *)
EXTENDS Naturals
VARIABLES
board, \* board[1..3][1..3] A 3x3 tic-tac-toe board
nextTurn \* who goes next
Pieces == {"X", "O", "_"} \* "_" represents a blank square
Init ==
/\ nextTurn = "X" \* X always goes first
\* Every space in the board states blank
/\ board = [i \in 1..3 |-> [j \in 1..3 |-> "_"]]
MoveO ==
\E i \in 1..3: \E j \in 1..3: \* There exists a position on the board
/\ nextTurn = "O" \* Only enabled on player's turn
/\ nextTurn' = "X" \* The future state of next turn is other player
/\ board[i][j] = "_" \* Where the board is currently empty
(********************************************************************)
(* The future state of board is the same, except a piece is in that *)
(* spot *)
(********************************************************************)
/\ board' = [board EXCEPT
![i][j] = "O"]
MoveX ==
\E i \in 1..3: \E j \in 1..3: \* There exists a position on the board
/\ nextTurn = "X" \* Only enabled on player's turn
/\ nextTurn' = "O" \* The future state of next turn is other player
/\ board[i][j] = "_" \* Where the board is currently empty
(********************************************************************)
(* The future state of board is the same, except a piece is in that *)
(* spot *)
(********************************************************************)
/\ board' = [board EXCEPT
![i][j] = "X"]
\* Every state, X will move if X's turn, O will move on O's turn
Next == MoveX \/ MoveO
\* A description of every possible game of tic-tac-toe
\* will play until the board fills up, even if someone won
Spec == Init /\ [][Next]_<<board,nextTurn>>
(***************************************************************************)
(* Invariants: The things we are checking for. *)
(***************************************************************************)
WinningPositions == {
\* Horizonal wins
{<<1,1>>, <<1,2>>, <<1,3>>},
{<<2,1>>, <<2,2>>, <<2,3>>},
{<<3,1>>, <<3,2>>, <<3,3>>},
\* Vertical wins
{<<1,1>>, <<2,1>>, <<3,1>>},
{<<1,2>>, <<2,2>>, <<3,2>>},
{<<1,3>>, <<2,3>>, <<3,3>>},
\* Diagonal wins
{<<1,1>>, <<2,2>>, <<3,3>>},
{<<3,1>>, <<2,2>>, <<1,3>>}
}
Won(player) ==
\* A player has won if there exists a winning position
\E winningPosition \in WinningPositions:
\* Where all the needed spaces
\A neededSpace \in winningPosition:
\* are occupied by one player
board[neededSpace[1]][neededSpace[2]] = player
XHasNotWon == ~Won("X")
OHasNotWon == ~Won("O")
BoardFilled ==
\* There does not exist
~\E i \in 1..3, j \in 1..3:
\* an empty space
LET space == board[i][j] IN
space = "_"
\* It's not a stalemate if one player has won or the board is not filled
NotStalemate ==
\/ Won("X")
\/ Won("O")
\/ ~BoardFilled
\* additions for ProB:
VISB_JSON_FILE == "tictactoe_visb.json"
GOAL == Won("O")
\* the following Invariant is violated by this model
INVARIANT == ~Won("O") \/ ~Won("X")
\* additions for ProB so that we can apply MCTS auto play:
GAME_MCTS_RUNS == 100
GAME_PLAYER == IF nextTurn = "X" THEN "max" ELSE "min"
GAME_OVER == IF Won("X") \/ Won("O") THEN TRUE ELSE FALSE
GAME_VALUE == IF Won("X") THEN 1 ELSE 0
=============================================================================
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TicTacToe/tictactoe_visb.json
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28731a9c
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