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    visb_sudoku.json 3.69 KiB
    {
      "svg":"SudokuFeld.svg",
      "definitions": 
      [
        { "name":"BOARD",
          "value" : "%x.(x:DOM|%y.(y:DOM|0)  <+ Board(x))"
        },
        { "name":"Won",
          "value" : "bool(ENABLED(\"Solve\")=TRUE & Board : DOM --> (DOM --> RAN))"
        }
      ],
      "items": [
    	{
    	  "for": {"from":1, "to":9},
    	  "repeat": [1,2,3,4,5,6,7,8,9],
          "id": "txt_%0_%1",
          "attr": "text",
          "value" : "BOARD(%0)(%1)"
        },
    	{
    	  "for": {"from":1, "to":9},
    	  "repeat": [1,2,3,4,5,6,7,8,9],
          "id": "txt_%0_%1",
          "attr": "fill",
          "value" : "IF %1:dom(PuzzleBoard(%0)) THEN \"black\" ELSE \"steelblue\" END"
        },
    	{
    	  "for": {"from":1, "to":9},
    	  "repeat": [1,2,3,4,5,6,7,8,9],
          "id": "board_%0_%1",
          "attr": "class",
          "value" : "IF Won=TRUE THEN IF (%0+%1)mod 2 =0 THEN \"win\" ELSE \"win2\" END ELSIF curx=%0 & cury=%1 THEN \"selected\" ELSIF  %0|->%1:conflict_pos(curx,cury) THEN IF %1:dom(Board(%0)) & BOARD(%0)(%1)=BOARD(curx)(cury) THEN \"wrong\" ELSE \"conflictpos\" END ELSIF %1:dom(Board(%0)) & BOARD(%0)(%1)=BOARD(curx)(cury) THEN \"samevalue\" ELSIF %1:dom(PuzzleBoard(%0)) THEN \"fixed\" ELSE \"normal\" END"
        },
    	{
    	  "for": {"from":1, "to":9},
    	  "repeat": [1,2,3,4,5,6,7,8,9],
          "id": "txt_%0_%1",
          "attr": "visibility",
          "value" : "IF %1 : dom(Board(%0)) THEN \"visible\" ELSE \"hidden\" END"
        },
    	{
    	  "for": {"from":1, "to":9},
          "id": "TipFrame_%0",
          "attr": "class",
          "value" : "IF %0:PossibleVals(curx,cury) THEN \"OnTipFrames\" ELSE \"OffTipFrames\" END"
        },
    	{
    	  "id": "SolveText",
          "attr": "class",
          "value" : "IF ENABLED(\"Solve\")=TRUE THEN \"normalActionbuttons\" ELSE \"disabledActionbuttons\" END"
        },
    	{
    	  "id": "HelpText",
          "attr": "class",
          "value" : "IF ENABLED(\"SetCurPosToDetPosition\")=TRUE THEN \"normalActionbuttons\" ELSE \"disabledActionbuttons\" END"
        }
    ],
      "events": [
        {
    	  "for": {"from":1, "to":9},
    	  "repeat": [1,2,3,4,5,6,7,8,9],
          "id": "g_%0_%1",
          "event": "SetCurPos",
          "predicates" : ["x=%0","y=%1"]
        },
        {
    	  "for": {"from":1, "to":9},
          "id": "button_%0",
          "event": "SetBoard",
          "predicates" : ["val=%0"],
          "hovers": [{ "attr":"class", "enter":"hoverKeypad", "leave":"normalKeypad"}
                    ]
        },
        {
    	  "id": "SolveCircle",
          "event": "Solve",
          "hovers": [{ "attr":"class", "enter":"hoverKeyboard", "leave":"normalKeyboard"}
                    ]
        },
        {
    	  "id": "RemoveCircle",
          "event": "ClearCurPos",
          "hovers": [{ "attr":"class", "enter":"hoverKeyboard", "leave":"normalKeyboard"}
                    ]
        },
        {
    	  "id": "Remove1",
          "event": "ClearCurPos",
          "hovers": [{ "id": "RemoveCircle", "attr":"class", "enter":"hoverKeyboard", "leave":"normalKeyboard"}
                    ]
        },
        {
    	  "id": "Remove2",
          "event": "ClearCurPos",
          "hovers": [{ "id": "RemoveCircle", "attr":"class", "enter":"hoverKeyboard", "leave":"normalKeyboard"}
                    ]
        },
        {
    	  "id": "TipCircle",
          "hovers": [{ "attr":"class", "enter":"hoverKeyboard", "leave":"normalKeyboard"},
                     { "id":"TipFrame", "attr":"visibility", "enter":"visible", "leave":"hidden"}
                    ]
        },
        {
    	  "id": "HelpCircle",
          "event": "SetCurPosToDetPosition",
          "hovers": [{ "attr":"class", "enter":"hoverKeypad", "leave":"normalKeypad"}
                    ]
        },
        {
    	  "id": "HelpIcon",
          "event": "SetCurPosToDetPosition",
          "hovers": [{ "id": "HelpCircle", "attr":"class", "enter":"hoverKeypad", "leave":"normalKeypad"}
                    ]
        },
        {
    	  "id": "newGameRect",
          "event": "SetPuzzle",
          "hovers": [{ "attr":"class", "enter":"hoverKeypad", "leave":"normalKeypad"}
                    ]
        }
      ]
    }