Commit e0ba605b authored by Ahmad Reza's avatar Ahmad Reza
Browse files

added back the docs

parent a2ce4657
[Simulator]
## Seedvalue for the same random sequence
## Different number creates a different random sequence
seedvalue = 3
;seedvalue = 12
seedvalue = 12
## Maximum round number in swarm-sim
max_round = 1000
max_round = 30
# Visualization 1 = On, 0 = Off
visualization = 1
## 1 = Call of particles in randmom order
## 0 = Call of particles in added order in scenario
## 1 = Call of particles in randmom order
## 0 = Call of particles in added order in scenario
random_order = 1
## Viewing window size in pixels
window_size_x = 600
window_size_y = 600
window_size_y = 800
## 0 = Unlimited sim size
## 1 = limited sim size
......@@ -25,8 +23,8 @@ border = 0
## Swarm-Sim sim size in points
## Works only with border flag set on 1
size_x = 15
size_y = 15
size_x = 20
size_y = 20
## Maximum number of particles that can be created while simulating
max_particles = 10000
......@@ -35,22 +33,38 @@ max_particles = 10000
## with memory (mm) limitation 1=Yes 0=No
mm_limitation = 0
## mm size in quantity
## mm size in quantity
## Works only with mm_limitation flag set on 1
location_mm_size = 2
particle_mm_size = 2
tile_mm_size = 2
[File]
##Marking
;scenario = square_terrain.py
scenario = edgy_terrain.py
;scenario = cressent_terrain.py
;scenario = constricted_terrain.py
##Examples##
##Moving
#scenario = lonely_particle
#solution = random_walk
#solution = round_walk
## Creating and Deleting
scenario = lonely_particle
solution = create_delete
## Take and Drop
#scenario = between_particle_one_tile_particle
#solution= take_drop_aims
solution = marking_local.py
;solution = marking_global.py
## Read and Write
#scenario = two_particles_tiles_locations
#solution = read_write
## Scanning for matters
#scenario = particles_tiles_locations_ring
#solution= scanning_for_all_aims
## All interfaces
#scenario = test_interfaces
#solution = test_all_the_interfaces
# Makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = build
# User-friendly check for sphinx-build
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
endif
# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) source
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) source
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:end
How to add a solution
===============
A solution tells the ORN simulator what to do while using the provided interfaces of the ORN simulator.
The solution module is called from the sim.py. That means that it can use all the instances of
sim.py. The most important one is the __max_round, __round_counter and __seed.
For adding a solutionn create a in the folder lib/solutions a python file e.g. yoursolution.py
and instert the following code inside:
import logging #just needed for printing outputs in the log file
#the provided directions
E = 0
SE = 1
SW = 2
W = 3
NW = 4
NE = 5
S = 6 # S for stop and not south
direction = [E, SE, SW, W, NW, NE] #direction list
def solution(self, sim):
"""
All the magic starts from here
:param self: The object instance of the sim.py
:param sim: The object instance of the created sim
"""
How to add a sim
===============
Before the ORN Simulator can be started, its simulation sim has to be created.
At lease one particle should be created that takse the action of the sim.
For creating a particle just create a python file e.g. one_particle_sim.py
in the folder robtotsOnTiles/sims/ and insert the following code:
def scenario(self):
self.add_particle(0,0)
That is all and you created a particle.
The same thing you can do it with creating locations and tiles. E.g creating two particles, tiles, and locations.
You have to create a python file e.g. two_particles_tiles_locations.py in robtotsOnTiles/sims/ and insert the following code:
def scenario(self):
self.add_particle(0, 0)
self.add_particle(1, 0)
self.add_location(2, 0)
self.add_tile(-1, 0)
# -*- coding: utf-8 -*-
#
# Opportunistic Robotics Network Simulator documentation build configuration file, created by
# sphinx-quickstart on Thu Mar 29 12:19:47 2018.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
import sys
import os
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#sys.path.insert(0, os.path.abspath('../../lib'))
#sys.path.insert(0, os.path.abspath('.'))
sys.path.insert(0, os.path.abspath('../../'))
#sys.path.insert(0, os.path.abspath('.'))
#sys.path.insert(0, os.path.abspath('../OpportunisticRoboticsNetworkSimulator'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'sphinx.ext.autodoc',
'sphinx.ext.doctest',
'sphinx.ext.intersphinx',
'sphinx.ext.todo',
'sphinx.ext.coverage',
'sphinx.ext.mathjax',
'sphinx.ext.ifconfig',
'sphinx.ext.viewcode',
]
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix of source filenames.
source_suffix = '.rst'
# The encoding of source files.
#source_encoding = 'utf-8-sig'
# The master toctree document.