Commit a7ebadfa authored by Karol Actun's avatar Karol Actun
Browse files

shading language (glsl) downgraded to version 110 for better compatibility with older systems

parent f603b572
#version 150
#version 110
varying vec4 v_color;
void main() {
......
// vertex shader for the GridProgram
#version 150
#version 110
// position vector of location model or direction line VBO 0
attribute vec3 position;
// normal vector of location model face VBO 0
......
// vertex shader for the OffsetColorCarryProgram
#version 150
#version 110
// VBO 0 - per vertex
// vector of a face
......
// vertex shader for the OffsetColorProgram
#version 150
#version 110
// VBO 0 - per vertex
// vector of a face
......
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