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Ahmad Reza Cheraghi
SwarmNetworkSimulator
Commits
40eb6d94
Commit
40eb6d94
authored
May 15, 2018
by
Ahmad Reza Cheraghi
Browse files
Upload New File
parent
f72f2652
Changes
1
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Inline
Side-by-side
robotsOnTiles/worlds/swarm_encapsulating_tiles_.py
0 → 100644
View file @
40eb6d94
"""
A world is created that has particles formated in a ring structure that is up to 5 hops big
"""
def
create_world
(
world
):
# 1st ring
world
.
add_particle
(
1.000000
,
0.000000
,
color
=
1
)
world
.
add_particle
(
-
1.000000
,
0.000000
,
color
=
1
)
world
.
add_particle
(
0.500000
,
1.000000
,
color
=
1
)
world
.
add_particle
(
0.500000
,
-
1.000000
,
color
=
1
)
world
.
add_particle
(
-
0.500000
,
1.000000
,
color
=
1
)
world
.
add_particle
(
-
0.500000
,
-
1.000000
,
color
=
1
)
# 2nd ring
world
.
add_particle
(
2.000000
,
0.000000
,
color
=
2
)
world
.
add_particle
(
-
2.000000
,
0.000000
,
color
=
2
)
world
.
add_particle
(
1.500000
,
1.000000
,
color
=
2
)
world
.
add_particle
(
1.500000
,
-
1.000000
,
color
=
2
)
world
.
add_particle
(
-
1.500000
,
1.000000
,
color
=
2
)
world
.
add_particle
(
-
1.500000
,
-
1.000000
,
color
=
2
)
world
.
add_particle
(
1.000000
,
2.000000
,
color
=
2
)
world
.
add_particle
(
1.000000
,
-
2.000000
,
color
=
2
)
world
.
add_particle
(
0.000000
,
2.000000
,
color
=
2
)
world
.
add_particle
(
0.000000
,
-
2.000000
,
color
=
2
)
world
.
add_particle
(
-
1.000000
,
2.000000
,
color
=
2
)
world
.
add_particle
(
-
1.000000
,
-
2.000000
,
color
=
2
)
# 3rd ring
world
.
add_particle
(
3.000000
,
0.000000
,
color
=
3
)
world
.
add_particle
(
-
3.000000
,
0.000000
,
color
=
3
)
world
.
add_particle
(
2.500000
,
1.000000
,
color
=
3
)
world
.
add_particle
(
2.500000
,
-
1.000000
,
color
=
3
)
world
.
add_particle
(
-
2.500000
,
1.000000
,
color
=
3
)
world
.
add_particle
(
-
2.500000
,
-
1.000000
,
color
=
3
)
world
.
add_particle
(
2.000000
,
2.000000
,
color
=
3
)
world
.
add_particle
(
2.000000
,
-
2.000000
,
color
=
3
)
world
.
add_particle
(
-
2.000000
,
2.000000
,
color
=
3
)
world
.
add_particle
(
-
2.000000
,
-
2.000000
,
color
=
3
)
world
.
add_particle
(
1.500000
,
3.000000
,
color
=
3
)
world
.
add_particle
(
1.500000
,
-
3.000000
,
color
=
3
)
world
.
add_particle
(
0.500000
,
3.000000
,
color
=
3
)
world
.
add_particle
(
0.500000
,
-
3.000000
,
color
=
3
)
world
.
add_particle
(
-
0.500000
,
3.000000
,
color
=
3
)
world
.
add_particle
(
-
0.500000
,
-
3.000000
,
color
=
3
)
world
.
add_particle
(
-
1.500000
,
3.000000
,
color
=
3
)
world
.
add_particle
(
-
1.500000
,
-
3.000000
,
color
=
3
)
world
.
add_tile
(
0
,
0
,
color
=
3
)
# 1st ring
world
.
add_tile
(
0
,
10
,
color
=
3
)
world
.
add_tile
(
1.000000
,
10.000000
,
color
=
1
)
world
.
add_tile
(
-
1.000000
,
10.000000
,
color
=
1
)
world
.
add_tile
(
0.500000
,
11.000000
,
color
=
1
)
world
.
add_tile
(
-
0.500000
,
11.000000
,
color
=
1
)
world
.
add_particle
(
4.00000
,
10.000000
,
color
=
3
)
world
.
add_particle
(
-
4.00000
,
10.000000
,
color
=
3
)
world
.
add_particle
(
0
,
9.000000
,
color
=
2
)
world
.
add_particle
(
9.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
8.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
7.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
6.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
5.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
4.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
-
0.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
1.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
-
1.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
2.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
-
2.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
3.500000
,
9.000000
,
color
=
2
)
world
.
add_particle
(
-
3.500000
,
9.000000
,
color
=
2
)
# 2nd ring
world
.
add_tile
(
2.000000
,
10.000000
,
color
=
2
)
world
.
add_tile
(
-
2.000000
,
10.000000
,
color
=
2
)
world
.
add_tile
(
1.500000
,
11.000000
,
color
=
2
)
world
.
add_tile
(
-
1.500000
,
11.000000
,
color
=
2
)
world
.
add_particle
(
3.500000
,
11.000000
,
color
=
2
)
world
.
add_particle
(
-
3.500000
,
11.000000
,
color
=
2
)
world
.
add_particle
(
3.000000
,
12.000000
,
color
=
2
)
world
.
add_particle
(
-
3.000000
,
12.000000
,
color
=
2
)
world
.
add_tile
(
-
1.000000
,
12.000000
,
color
=
2
)
world
.
add_tile
(
1.000000
,
12.000000
,
color
=
2
)
world
.
add_tile
(
0.000000
,
12.000000
,
color
=
2
)
world
.
add_tile
(
-
1.000000
,
12.000000
,
color
=
2
)
# 3rd ring
world
.
add_tile
(
3.000000
,
10.000000
,
color
=
3
)
world
.
add_tile
(
-
3.000000
,
10.000000
,
color
=
3
)
world
.
add_tile
(
2.500000
,
11.000000
,
color
=
3
)
world
.
add_tile
(
-
2.500000
,
11.000000
,
color
=
3
)
world
.
add_tile
(
2.000000
,
12.000000
,
color
=
3
)
world
.
add_tile
(
-
2.000000
,
12.000000
,
color
=
3
)
world
.
add_tile
(
1.500000
,
13.000000
,
color
=
3
)
world
.
add_tile
(
0.500000
,
13.000000
,
color
=
3
)
world
.
add_tile
(
-
0.500000
,
13.000000
,
color
=
3
)
world
.
add_tile
(
-
1.500000
,
13.000000
,
color
=
3
)
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